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Dirt texture using nodes
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In your case you have 2 brdfs with weight=1.0 means only one will be seen, so in this case you need to use Dirt as Weight:
But I could also suggest doing smth like mixing dirt with diffuse texture (i'm showing 2 setups here: using mix and using layered):
Also check "Invert normal" option and a trick of how to adjust radius if radius is textured:
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