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Thin film OSL shader

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  • #46
    Originally posted by sharktacos View Post
    Instead of adding this to the VrayMtl (if folks are worried about clutter), how about having this as a new VrayTexture that ships with Vray?
    I second that!
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #47
      I third it. Although I'd rather see it inside the VRayMtl itself. F*** clutter. This is professional software where you just have to know what buttons to push and what checkboxes to set to achieve your goal. If you want a very beginner-friendly version just make a VRay-Lite or something similar.
      Software:
      Windows 7 Ultimate x64 SP1
      3ds Max 2016 SP4
      V-Ray Adv 3.60.04


      Hardware:
      Intel Core i7-4930K @ 3.40 GHz
      NVIDIA GeForce GTX 780 (4096MB RAM)
      64GB RAM


      DxDiag

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      • #48
        Art48,
        What would be the advantage of having it in the VrayMtl? Personally I would rather see a clearcoat / secondary reflection section added to the VrayMtl, but that's just me.

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        • #49
          Vlado et al.,

          As you consider adding clearcoat to the VrayMtl, it would be worth taking a look at the PxrSurface shader. It has a lot of physically based parameters included for this, including Energy Compensation, Iridescence, Thin Film Thickness, Layer thickness, and Absorption Tint.
          https://rmanwiki.pixar.com/display/R...ce-Iridescence

          I would add this to th VrayMtl for purposes of physically correct energy conservation. As Art48 says, awesome > clutter.

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          • #50
            I just tried this and it is awesome! Thanks Vlado!!!!

            My two cents, I'd definitely add it to the VRayMTL. However, if you are going to start doing a more complex material for VRay 4.0 or something, something that is more "Advanced user" sort of speak, then maybe you can create a second type of VRay Material and eventually I'll guess the one will fade away and the most used will win and stay.

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            • #51
              Testing this out with the scene Vlado posted (Vray Next in Max 2020) I am wondering if I'm missing something: I do not see any parameters for the OSL texture. There is no shader parameter rollout and no apparent way to edit the thickness etc. Is there something I need to do to expose those controls in Max?
              Last edited by simmsimaging; 07-04-2019, 09:48 PM.
              Brett Simms

              www.heavyartillery.com
              e: brett@heavyartillery.com

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              • #52
                This works fine for me actually. Can you show me a screengrab of the material editor?

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

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                • #53
                  Thanks for the reply Vlado. I went back to the file to grab a screen shot and now I can see it. There is also a rollout for OSL include Paths that wasn't showing up before too. I am *reasonably* certain that it was not just me failing to scroll down far enough - that was the first thing I checked. Anyway, only thing that changed is a reboot of the computer in between. Seems solved for now anyway.
                  Brett Simms

                  www.heavyartillery.com
                  e: brett@heavyartillery.com

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                  • #54
                    loving this shader but i'm having a few crashes using it (similarly with the osl glass shader - http://www.rensheeren.com/blog/osl-archglass/ but only now we've updated from 3ds max 2016 to 2019 - it didn't crash at all in 2016). any pointers or ideas i can look at to help? at the moment either in new scenes or adding this osl shader to current proects i get random crashes at the point i hit render.

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