How do I set up PBR in V-Ray?
I have a model that I textured in dDo. It looks fantastic in Marmoset Toolbag but I am trying to figure out how to set everything up in V-Ray.
Albedo Map - Plugging in to the diffuse input of VRayMtl is pretty self explanatory, though I am not sure what the difference is between using the Image File Texture node's Output or Color output.
Emission Map - I am using one because I have some self illuminating parts of the model. This also seems pretty self explanatory with the Image File Texture plugging in to the Self Illumination input on the VRayMtl node.
Specular Map - To define the reflectivity of the surface. I plugged it into the VRayMtl's Reflect input via an Image File Texture node. Does the spec map go in here or is it looking for an Environment map?
Normal map - where does it go?
Gloss map - where does it go?
Metalness - where does it go? In Reflect? Somewhere else?
AO - Where does it go?
Thanks in advance to anyone who can help make this more clear for me.
Bryson
I have a model that I textured in dDo. It looks fantastic in Marmoset Toolbag but I am trying to figure out how to set everything up in V-Ray.
Albedo Map - Plugging in to the diffuse input of VRayMtl is pretty self explanatory, though I am not sure what the difference is between using the Image File Texture node's Output or Color output.
Emission Map - I am using one because I have some self illuminating parts of the model. This also seems pretty self explanatory with the Image File Texture plugging in to the Self Illumination input on the VRayMtl node.
Specular Map - To define the reflectivity of the surface. I plugged it into the VRayMtl's Reflect input via an Image File Texture node. Does the spec map go in here or is it looking for an Environment map?
Normal map - where does it go?
Gloss map - where does it go?
Metalness - where does it go? In Reflect? Somewhere else?
AO - Where does it go?
Thanks in advance to anyone who can help make this more clear for me.
Bryson
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