Announcement

Collapse
No announcement yet.

VrayObjectID pass in Blender

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Well this setup works by luck
    This words is interesting because this rig of nodes base on what i asked some time ago and you, Andrey show me "how to"
    This render elements in feature will be removed from nodes and remain there where you show here https://github.com/bdancer/vb30/wiki/Nodes-Layout or both setups will remain same?

    Comment


    • #17
      btw here screen where now this button placed, little different place than in wiki Click image for larger version

Name:	zd.jpg
Views:	1
Size:	188.3 KB
ID:	856224

      Comment


      • #18
        base on what i asked some time ago and you, Andrey show me "how to"
        Could you please show me the post where I was telling you to connect render channels to effects? Asking because if so I'll need to remove this post =)

        or both setups will remain same?
        Which both? Render channels are located in render channels tree, env / effect - in Environment tree.
        Last edited by bdancer; 02-06-2015, 03:04 PM.
        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
        andrei.izrantcev@chaos.com
        Support Request

        Comment


        • #19
          Could you please show me the post where I was telling
          Looked my previous posts - you're right, you did not write what I said. You wrote only about Color Channel - I came up with everything else. Excuse me!

          Well this setup works by luck =)
          This http://forums.chaosgroup.com/attachm...5&d=1433253152 variant is working? You write they work by luck? And I ask - they stay same or you remove they? Color Channel->Effect containetr->world output. Or i again do not understand something?

          Comment


          • #20
            Or i again do not understand something?
            Channels tree and environment tree are 2 completely different trees and they are located in different places.

            Channels tree is for render channels:
            Click image for larger version

Name:	vb30_channels_tree.png
Views:	1
Size:	109.4 KB
ID:	856232

            Env. tree is for background settings and effects (toon, fog, etc):
            Click image for larger version

Name:	vb30_env_tree.png
Views:	1
Size:	105.0 KB
ID:	856233

            Trees could also be accessible from "global editor" via pie-menu ("Q" - to show tree, "Shift-Q" to add tree):
            Click image for larger version

Name:	vb30_global_editor.png
Views:	1
Size:	130.4 KB
ID:	856234
            V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
            andrei.izrantcev@chaos.com
            Support Request

            Comment


            • #21
              thx for screen. Because of the lack of information about vray4blender every visual explanation is very valuable!

              Comment

              Working...
              X