Hi, I would like to add a texture (a text) to a wall but I can't find how to deal with the alpha. Thanks for the help.
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UV texture with alpha
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Use "Layered" texture node.
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Eros_Vidok, sorry, but I don't understand your issue, could you please share scene / show your setup?
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So, you want to mix 2 BRDF? Then use BRDF Layered (not Layered Texture).
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Ok, let me explain, tutorials for VRay / Blender only are pretty rare, but it's the same principles for the other apps with VRay.
I've made four renders which could show you the different options.
A. For this render, I mix two BRDF to produce a material. One is a pure diffuse, one is glossy. The alpha image texture is used to mix them, it's called weight in VRay.
B. I use the same texture, to affect the reflection of the material. White is 100% reflected, black is 0% reflected. I placed a red plane in order to see the reflection.
C. Same principle as the render B, but I use the color texture to show the logo. I add an invert node to invert the reflection of the render B. This time, the logo is reflective, its white background is pure diffuse.
The texures :
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You're welcome. For tutorials there's this website or search on youtube. As I said there are not many for VRay + Blender, you just need to adapt them.
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