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limit ray intensity an probabilistic lights

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  • limit ray intensity an probabilistic lights

    Hallo , continue my journey in the troubled world of vray, I can not get rid of fireflies, and my pc can not afford Brute Force , my problem is that my rendertime it's very very long for example about 1.30 for obtain this Click image for larger version

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ID:	881773 in 1920*1080 and over 9 h for obtain thisClick image for larger version

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ID:	881774, i tried to encrease the dome light subdivisions and in the first image i have ticked subpixelmap and clamp, tried also to enhance the resolution of texture, tried also tu use bf+lc but after 10 h the image was very noisy.

  • #2
    If you add the following render elements: global illumination, lighting, reflections, specular - which one of them contains the noise? Depending on the result, you can figure out which settings to change.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      the problem is that is no simple like in 3dsmax,and i have found nothing about...

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      • #4
        I think I have made some progress: i added the render element , as suggested by Vlad, what i cannot understand is: now i have tu run a fast render with preview setting for understand the origin of noise?
        But what is the cure for every problem?
        A big amount seems come from lighting

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