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How to setup diffuse/bumped surface material like in Cycles Render?

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  • How to setup diffuse/bumped surface material like in Cycles Render?

    Hi. As I installed VrayBlender 2.69.2 from old www.vray.cgdo.ru web I can't use your v3.x builds materials which is supporting Node. That's why can anybody show me material settings for v2.20 standalone version?
    Thanks,
    Odilkhan.

  • #2
    Just map a texture to the "Normal" influence slot like in Internal.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

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    • #3
      I tried it before, its not shown as it did leandro's AUS Interior (great stuff) or not as Cycles Render mixed node material (Diffuse Specular Normal). Am I can just it with Vray node?

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