Hi there....
I'm trying to set up a VRay material with alpha maps (using one TGA with an embedded alpha channel). What I have is lowpoly hair that has been alpha mapped. But the transparent areas are showing up grey (at render time) when I use VRay materials.
The problem is I cannot get the alpha to render. It works fine with normal Max materials, but not with VRay's.
This is all it says in the VRay help file: Note that your lights must have VRay shadows for translucency to work. Glossy must be turned on too. VRay will use the Fog color to determine the amount of light that passes through the material below the surface.
Can anyone help me out? Are there any tutorials for this as it should be really simple to do (like max's standard materials), but seems to be a bit of a nightmare. I have yet to find a solution
Pleeeeease....
I'm trying to set up a VRay material with alpha maps (using one TGA with an embedded alpha channel). What I have is lowpoly hair that has been alpha mapped. But the transparent areas are showing up grey (at render time) when I use VRay materials.
The problem is I cannot get the alpha to render. It works fine with normal Max materials, but not with VRay's.
This is all it says in the VRay help file: Note that your lights must have VRay shadows for translucency to work. Glossy must be turned on too. VRay will use the Fog color to determine the amount of light that passes through the material below the surface.
Can anyone help me out? Are there any tutorials for this as it should be really simple to do (like max's standard materials), but seems to be a bit of a nightmare. I have yet to find a solution
Pleeeeease....
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