Does anyone have a particular rendering workflow that's efficient and gives solid results?
I often waste time tweaking minute lighting/rendering settings to achieve a nice final rendering.
I probably should think more about the whole texturing / lighting / testing workflow to speed up the entire process. (Work smarter not harder!!!)
Examples: Do you texture objects before you light them? Or do you light to final GI with grey materials - then texture everything. Do you work at very reduced resolution for tests? Higher for details / bump test?
I'm curious to hear what works certain people. I find sometimes I'll get materials just PERFECT - then everything gets thrown off by the lighting scheme...it's a tough balancing act! And sometimes painstakingly SLOW!
Sorry if this is too vague, but I'm looking more for skilled insight than specific technical settings.
I often waste time tweaking minute lighting/rendering settings to achieve a nice final rendering.
I probably should think more about the whole texturing / lighting / testing workflow to speed up the entire process. (Work smarter not harder!!!)
Examples: Do you texture objects before you light them? Or do you light to final GI with grey materials - then texture everything. Do you work at very reduced resolution for tests? Higher for details / bump test?
I'm curious to hear what works certain people. I find sometimes I'll get materials just PERFECT - then everything gets thrown off by the lighting scheme...it's a tough balancing act! And sometimes painstakingly SLOW!
Sorry if this is too vague, but I'm looking more for skilled insight than specific technical settings.
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