Originally posted by ^Lele^
View Post
There is something I don't understand clearly:
Let's say:
MSR=6 MaxSubdiv=10
So we have 6*100 per pixel.
As I understand, MSR is a like a multiplier for the max number of rays per pixel.
I thought it was some kind of a ratio, to split some rays for shading effects (such as glossiness) and some rays for other noise (scuh as DOF, GI etc)
If MSR is like a per pixel multiplier, why doesn't it have any effect on DOF, GI, bump etc?
Comment