Hi guys!!!
I wrote yesterday a topic about calculating an irr map. It´s very important for me to use these technic methode.
From the beginning:
I have a fly through ani. In these animation some objects are fade out and after few frames the objects fade in. If i calculate the irr with "incremental add to current map" it works kick-ass, when the objects will not be fade in or fade out. If i calculate the irr and objects were fade in or fade out, i will have shadows while the object is fade out. These is wrong. There is no diffenrent between a rendering by every frame or a rendering by every 10th frame for the irr map.
In these case ( fly through ani with fade in and fade out from objects) can i use a precalculate irr map, or is these methode wrong and i must use " Singel frame" and calculate the irr map for every Frame without saving in front??
THX guys
Max
I wrote yesterday a topic about calculating an irr map. It´s very important for me to use these technic methode.
From the beginning:
I have a fly through ani. In these animation some objects are fade out and after few frames the objects fade in. If i calculate the irr with "incremental add to current map" it works kick-ass, when the objects will not be fade in or fade out. If i calculate the irr and objects were fade in or fade out, i will have shadows while the object is fade out. These is wrong. There is no diffenrent between a rendering by every frame or a rendering by every 10th frame for the irr map.
In these case ( fly through ani with fade in and fade out from objects) can i use a precalculate irr map, or is these methode wrong and i must use " Singel frame" and calculate the irr map for every Frame without saving in front??
THX guys
Max
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