Announcement

Collapse
No announcement yet.

Interior scene..

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Interior scene..

    Hi for all, i would like that anybody could help me, i have this scene with two vray lights for enviroment, how i could make one ilumination for complete this scene???

    Top view


    One render



    Sorry for my english !!!

  • #2
    you should build the windows too !!!!

    Comment


    • #3
      You are corret, i´ll add details more late, because in the beginer i´d want only study ilumination......

      Comment


      • #4
        hehehe...no sun?!..this is unreal..:P..put a sun in there

        Comment


        • #5
          You should make the windows and add some curtains.

          Comment


          • #6
            not sure of question. Hydro is right it could do with some direct light coming through the windows, this will help to light up whole area.

            Comment


            • #7
              Hi guys, sorry for long time without post, here´s more any images, please coments for a better ilumination........

              Now i´ll be adding details in scene......










              Sorry for my english......

              Comment


              • #8
                Hehehe, sorry, in the scene has one Vray Light in up the table, with little value 1,5, one Vray Light each window and one I.E Sun for make a sun.....


                Thanks

                Comment


                • #9
                  looking better

                  i think there are some too dark corners in the sofas on the third image and on the walls. What are your render settings? if you use photon mapping , increasing retrace threshold can help light the corners.

                  The floor is too saturated and the sofas would be better with some textures like fabric or leather.

                  Comment


                  • #10
                    looks strange, the environment (behind the curtains) a bit darker that Illumination inside the room where we can see bright sun rays on the floor...

                    Comment


                    • #11
                      Using Color Mapping can help to reduce darkness.
                      You need more control on your object 's scale. The third pic show well that weird scale .

                      Comment


                      • #12
                        yeah doan is right .... look at the scale of a most of your objects in relation to each other... they are all over the place.
                        Natty
                        http://www.rendertime.co.uk

                        Comment


                        • #13
                          the curtains look bad
                          don't use 2sided mateial and turn normals to the window
                          in the viewport they look transparent, but when you render it will be OK
                          and exclude curtains from Vraylights

                          Comment

                          Working...
                          X