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Stochastic flakes plugin, take 2

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  • #61
    Heard about this from Neil posting on fb - this sounds great, not sure what to suggest beyond what has already been mentioned, but I'm definitely interested.

    Thanks,

    Steve

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    • #62
      I think that this would be an amazing tool for our studio. Please Vlado, find the time to finish this amazing plugin.

      Ray
      =======================
      Ray Collett - Design Visualization Specialist
      WSP USA - Visualization and Data Intelligence
      Visualization & Data Intelligence Portfolio (vizportfolio.com)
      =======================

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      • #63
        I'd love to see this triplanar mapping developed. 90% of my mapping is fugly box mapping, which can work most of the time until there are rounded shapes. This new feature looks like it would help my workflow with mapping substantially.
        Brendan Coyle | www.brendancoyle.com

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        • #64
          Vlado I'll send you the code for what I got up to on my take on it. I called it multiplanar because it used 3, 6 and 18 planes (from memory). I got stuck on the DUDV coefficients. It may or may not be useful

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          • #65
            This is fantastic and would be a huge timesaver. Thankyou Vlado! Very exciting side projects lately - first the Mudbox to Vrmesh workflow (genius idea), now blended box mapping ..... what next?!
            Michael Wentworth-Bell
            Motion Graphics Artist
            Melbourne, Australia

            My site - Digital Lode

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            • #66
              We would also use this plugin every day. Thank you for your efforts.

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              • #67
                This is fantastic
                I've been waiting for a triplanar map in 3ds max for a loong time.

                For my needs it would be perfect if it had a few more things:

                - Offset, rotation for each of 3 planes... If there would be a map slot for each plane as well it would be even better

                - A way to randomize it for multiple mtlids.

                - A World space option in addition to the Local space it uses now, so we could map multiple objects as one. I'm doing only stills and this sort of mapping is most useful for things where exact texture placement is not important, so it wouldn't matter if the object's mapping changed when moved around. It would be very fast to set up, as no helper object would be needed.
                Last edited by viscorbel; 13-10-2015, 11:52 PM.

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                • #68
                  +1000

                  I want to see Neil's 15 year wait finally over just so that I can say "I was there"

                  Jez

                  ------------------------------------
                  3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
                  Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

                  Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
                  ---- Updated 06/09/23 -------

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                  • #69
                    This is great!!
                    That's why everyone should use Vray, with a guy like Vlado at the top this cant go wrong!
                    Love to see triplanar finished and officially released!
                    Windows 7 x64
                    Vray 3.10.03
                    3Ds max 2015 SP3

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                    • #70
                      Originally posted by michaelwbell View Post
                      This is fantastic and would be a huge timesaver. Thankyou Vlado! Very exciting side projects lately - first the Mudbox to Vrmesh workflow (genius idea), now blended box mapping ..... what next?!
                      Would love to know a bit more about that mudbox to VRMesh workflow, Could you please share the link to the thread?

                      Cheers
                      Stan
                      3LP Team

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                      • #71
                        +1 or +100
                        thanks for the great effort, vlado!
                        if the suggestions from neil and viscorbel are in the final stage of the plugin, 3D makes fun again.

                        best regards
                        themaxxer
                        Pixelschmiede GmbH
                        www.pixelschmiede.ch

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                        • #72
                          +1 as well.

                          This will make a huge difference to the way I work.
                          Garry Clarke
                          Technical Illustrator
                          www.garryclarke.com

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                          • #73
                            +1 for the triplanar/blended box plugin. gogogo!
                            Noemotion.net - www.noemotion.net

                            Peter Sanitra - www.psanitra.com

                            Noemotionhdrs.net - www.noemotionhdrs.net

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                            • #74
                              Yep, that looks very promising.

                              Can't wait to see what's coming next
                              Gil Guminski
                              cynaptek.com

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                              • #75
                                As a Neal, I second everything Neil says
                                Neal Biggs

                                3D Generalist | Freelance | Founder | Big5 Studio
                                http://big5studio.com/

                                3ds Max 2022 - V-Ray5 Update 2.2

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