Announcement

Collapse
No announcement yet.

Altus denoiser

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Scratch this, sorry

    Thanks
    Stan
    Last edited by 3LP; 30-10-2015, 12:14 AM.
    3LP Team

    Comment


    • #32
      Ok this is awesome!



      1 min render for each one (1min54 with scene load, LC)
      54sec of altus denoise

      Total processing time : 5min

      As a comparison, this is a 4min render, (+1min of load and LC) for a total of 5min


      Stan
      Attached Files
      Last edited by 3LP; 30-10-2015, 01:32 AM.
      3LP Team

      Comment


      • #33
        this not officially released yet, isn't it? or can I download a trial somewhere. for me this seems revolutionary. can't wait to get my hands on this.
        thanks for sharing.

        looking forward for an partnership with chaosgroup.

        best regards
        themaxxer
        Pixelschmiede GmbH
        www.pixelschmiede.ch

        Comment


        • #34
          3LP that looks interesting... could do a test with 20min please..?

          Comment


          • #35
            Originally posted by FSGFX View Post
            3LP that looks interesting... could do a test with 20min please..?
            Yes, a bit cleaner input images would probably work better

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #36
              I was too eager to get it out
              I'll try to send some longer renders now

              Vlado, I can't use the with RT GPU renderers.current.dmc_randomSeed=N any idea how I can random seed on GPU?
              Stan
              Last edited by 3LP; 30-10-2015, 02:05 AM.
              3LP Team

              Comment


              • #37
                This is very interesting!

                Has anybody tried to make the two renders in higher resolution that planned (2x or even 4x), and then down sample to the targeted resolution after Altus has done its magic? Just to get rid of that slightly blurred end result?

                I know it is a balance of time, but maybe that approach would work better overall? Just a thought.

                Comment


                • #38
                  I'm sending the renders at 1920 with noise 0.02 and lets see how it turns out, this will give us some space for a average good noise and to downscale, let's try everything at the same time

                  Stan
                  3LP Team

                  Comment


                  • #39
                    Originally posted by super gnu View Post
                    ...and given the subdivs needed, how the time for those two, pluss the denoise pass, compared to doing said high-end render.

                    i just worry that to get rid of the last bits of wierd softness from the scene, your gonna end up winding the subdivs up higher and higher, until the time savings are not so mind-blowing.

                    ...
                    .
                    Very good point.

                    Comment


                    • #40
                      If I understand the concept correctly, we need the noise to be fine in order to capture the detail. The amount of noise is not the problem. A lot of fine noise is better then less but more coarse noise.

                      So maybe GPU RT with BF/LC would be a good setup? But now I'm just rambling on, sorry...

                      Comment


                      • #41
                        Originally posted by WilleViz View Post
                        So maybe GPU RT with BF/LC would be a good setup? But now I'm just rambling on, sorry...
                        That's exactly why I asked 5 post up if it's possible to change the dmc seed in RT GPU

                        Stan
                        3LP Team

                        Comment


                        • #42
                          Ok so here are the 1920 tests.
                          55 minutes on each render, 2min to denoise.




                          I guess now I should get a regular 2h render to see the difference.
                          Stan
                          3LP Team

                          Comment


                          • #43
                            if you can do that, and/or a full quality one, and overlay as a difference layer in PS..

                            Comment


                            • #44
                              Here's small hint - to get the best of two worlds - you should try mixing two seeds in PS with 50% (you will get almost twice better pic) and add altus denoised image on top, with some blending. You can get very very good pic.

                              Still waiting to try altus
                              I just can't seem to trust myself
                              So what chance does that leave, for anyone else?
                              ---------------------------------------------------------
                              CG Artist

                              Comment


                              • #45
                                Very interesting technology.
                                I'm trying to make it worked on an animated sequence but without doc it's pretty hard.
                                http://tatprod.com/

                                Comment

                                Working...
                                X