Hi Guys!!!
It´s my old problem with the pre-calculated IR-Map in an fly through ani. My Question know: I have a ground plate, a sphere and a box for example. I have a fly through ani around the box and the sphere and i would fade out and fade in the sphere. How and above all who could i find and use the render layer? Can i say:" Renderlayer 1 = the box and i pre-calculate the IR-map and Renderlayer 2 = the sphere with calculate the singel frame?? And my Renderfinish is a Combusition all over Renderlayer1 and Renderlayer2 ???? Oida!!! (Sorry German-vocable) I think these topic is very complex, or???
THX
Max
It´s my old problem with the pre-calculated IR-Map in an fly through ani. My Question know: I have a ground plate, a sphere and a box for example. I have a fly through ani around the box and the sphere and i would fade out and fade in the sphere. How and above all who could i find and use the render layer? Can i say:" Renderlayer 1 = the box and i pre-calculate the IR-map and Renderlayer 2 = the sphere with calculate the singel frame?? And my Renderfinish is a Combusition all over Renderlayer1 and Renderlayer2 ???? Oida!!! (Sorry German-vocable) I think these topic is very complex, or???
THX
Max
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