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How to separate the toon effect to a different channel?

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  • How to separate the toon effect to a different channel?

    For example - I've created a scene that everything is under the toon effect.
    I want to add the Z-Depth as a mask later in After Effects, but the Z-Depth is rendered with the toon effect either.
    Is there a way to render a clean Z-Depth channel AND a Toon channel?
    Attached Files

  • #2
    Probably best to render these separately...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Yeah... But how?

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      • #4
        Take ZDepth and Atmosphere render passes, toon is in Atmosphere pass.
        Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

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        • #5
          Am i missing something? there seems to be no Atmosphere pass.
          Is there a way to create a separate Toon pass?
          Attached Files

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          • #6
            Render Channels > Color channel > type: Atmospehere
            Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

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            • #7
              There's no toon option in there...
              Attached Files

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              • #8
                Render and your toon is in atmosphere render channel.
                "VRayToon is a very simple atmospheric plugin that produces cartoon-style outlines on objects in the scene"
                http://docs.chaosgroup.com/display/VRAY3/VRayToon
                Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

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                • #9
                  OK I get that Atmospheric = Toon. But it means that I can't get a clean RGB pass or a clean Z-Depth without the toon effect applied. I want to use the Toon effect but don't want it to affect other passes like the Z-depth.

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                  • #10
                    If I understand, Vlado was saying you have to run two separate renders. One with Toon on, and one with it off for your Z-depth pass. Maybe you do Toon with everything else material override to just to get the lines, then your full render with Toon effect off. Would that work for you?

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                    • #11
                      Originally posted by andybot_cg View Post
                      If I understand, Vlado was saying you have to run two separate renders. One with Toon on, and one with it off for your Z-depth pass. Maybe you do Toon with everything else material override to just to get the lines, then your full render with Toon effect off. Would that work for you?
                      That's the way to doit, unfortunately, it has never been possible to have the Toon effect not affect other elements (it's messing up the Multimattes, etc.)

                      Would it be complicated to impement VRay in other way, or to only affect environement element ? It's cumbersome to render two times the image
                      Philippe Steels
                      Pixelab - Blog - Flickr

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