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I know, bake3d is a plugin that bakes 2d bitmap into 3d bitmap ( i think), but i don´t understand the utility of this. I´m arch. visualizer , how can bake3d help me in my work?. Can anyone explain me how do it?
basically it would take your room that you have modeled and lit then it will render out the texture and lighting into one texture file and re-apply it to your models. Basically you can then turn off all your lights since the lighting is already a part of the texture map. When you render now it would render very fast since you dont need to calculate lighting in the scene. It would only be usefully for realtime 3d apps or if your doing a flythrough anim and wanna bake the lighting to make things render faster.
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It doesn't work with the current 1.45.70 build, it does however, work like a champ in the .09* builds..
(Incidentally, you can install on top of each other and only have to worry about 3 dlu errors at startup to switch back for a quick take at something.)
Also, for kicks, Bake3d generally acts much nicer with units set to Meters..
Id like to know more about lightmaps, how vray deals with them and how are they used. I've only set one foot in the world of realtime 3d and VR, but i have a friend who works with VirTools, i think he is in some dev team by now. Anyway for level designs and enviroments he uses max and lighttracer to bake lightmaps, and programs the renderer to use some exposure control or something i didnt quite understand that, i think it has something to doo with high dynamic range in the scene and the range of the lightmaps. So if anyone has any useful educational links i'd be most grateufl.
It doesn't work with the current 1.45.70 build, it does however, work like a champ in the .09* builds..
(Incidentally, you can install on top of each other and only have to worry about 3 dlu errors at startup to switch back for a quick take at something.)
Also, for kicks, Bake3d generally acts much nicer with units set to Meters..
Just a question regarding setting units to meters, does that generally fix the "cracked texture" problem? i've spent ages trying to get a seemless mesh even on a simple item such as a sphere...
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