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Help with car rendering
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ye im not sure if the render setting was the issue, is it for a still or animation?
but as far as i could see the issue is with material settings, could you put a screen grab of that as well?
one last thing what is you out put for? vfx or print
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It looks dull because you're missing the most important thing - something to reflect from that surface (diversity in reflections).
Either use some "natural" HDRI for env. lighting (fast) or learn how to "texture/paint" with lights as per use with HDRI Light Studio.
It is how form is accentuated and pronounced for metal, metallic and highly reflective/glossy objects (cars, decor, furniture...).
It would also help to have some fine diversity (almost invisible, at least unnoticeable for untrained eye) on the surface material of the car.
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Originally posted by burnin View PostIt looks dull because you're missing the most important thing - something to reflect from that surface (diversity in reflections).
Either use some "natural" HDRI for env. lighting (fast) or learn how to "texture/paint" with lights as per use with HDRI Light Studio.
It is how form is accentuated and pronounced for metal, metallic and highly reflective/glossy objects (cars, decor, furniture...).
It would also help to have some fine diversity (almost invisible, at least unnoticeable for untrained eye) on the surface material of the car.
as to the 8 hours render for somthing that not even subdive is a bit nuts!. the mesh light arent helping you try useing emmison to fake that lighting,
and you need some drit on the matrils to break it up. but 8 hours for that its to nuts!
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