I am not sure how to get dirt or scratches to mix with the reflection color. I tried using a Blend node without success, but maybe there is a way to use it and I am not managing the settings correctly. Anyway, I was curious about what methods artists here are using to achieve that effect.
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What is the workflow to mix a dirtmap with the Reflect color?
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Thank you Gimu! That is exactly what I needed to know and I really appreciate you showing all three methods. I was curious about one thing however. I was wondering what the differences are between Output and Color on output sockets. Does it matter which one is used and why? I assume they are not completely redundant, but they both seem to work exactly the same.
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All plugin nodes are generated automatically, "Output" is the default socket that is added to almost all textures; some textures has additional outputs, like "Out Color", "Out Intensity", etc. "Output" is the same as "Color"/"Out Color".
Basically, I could add checks if "Out Color" presents and add only "Output" in this case.
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I've added some code (https://github.com/bdancer/vb30/comm...94a6d7fb8911f9), now "Output" will be added only if "Color" doesn't present.
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Just wondering out loud: do you have any sort of cleanup tool to either flag or convert old nodes into the current formats? The other day I found some bitmaps weren't loading. When I added new image texture nodes and re-linked my materials, everything was fine. I'd like to have a quick way to check if some older created nodes aren't working like their up-to-date counterparts. Then if there was a way to convert them, that would be even better.
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Originally posted by bdancer View PostI've added some code (https://github.com/bdancer/vb30/comm...94a6d7fb8911f9), now "Output" will be added only if "Color" doesn't present.
It used to have an "Output" socked like described in the manual:
http://docs.chaosgroup.com/display/VFBlender/Colorarchitect at oona
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Originally posted by andybot_cg View PostJust wondering out loud: do you have any sort of cleanup tool to either flag or convert old nodes into the current formats? The other day I found some bitmaps weren't loading. When I added new image texture nodes and re-linked my materials, everything was fine. I'd like to have a quick way to check if some older created nodes aren't working like their up-to-date counterparts. Then if there was a way to convert them, that would be even better.
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