Announcement

Collapse
No announcement yet.

black artifacts

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • black artifacts

    Hi to everyone again,
    I still work on my car reality and now when I get close enough to what I need, I get weird black artifacts in some spots on reflections. Here is pic:
    Click image for larger version

Name:	artifacts.jpg
Views:	1
Size:	133.4 KB
ID:	884023

    When I set smooth flat on this places, artifacts disappears, but then also reflection is gone. Is this something with my model or with material? For material I use shiny car paint.
    www.facebook.com/kalashnikov3d
    www.kalashnikov3d.lv
    https://www.instagram.com/kalashnikov_3d/

  • #2
    Nothing is wrong, just lack of knowledge.
    These shading 'artifacts' are caused by normals.
    To 'correct', either:
    - 'correct' vertex normals
    - or set split edges
    - or add edge loops/add more geo/ subdivide

    Comment


    • #3
      Thanks, edge split modifier fixed it all!
      www.facebook.com/kalashnikov3d
      www.kalashnikov3d.lv
      https://www.instagram.com/kalashnikov_3d/

      Comment


      • #4
        Egde split doubles your edges without angle definition, try object shading smooth and autosmooth angle around 30-60 degrees.
        Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

        Comment

        Working...
        X