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UV Mapping not working as expected. Help needed.

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  • UV Mapping not working as expected. Help needed.

    I am learning to making and applying materials in V-Ray and I am on to wood. I have an armoire in the scene and I assigned a wood texture to the Image File node, that is connected to the Diffuse socket of the Standard Material. Mapping is set to UV and there are proper UV maps on the armoire object. What I don't understand is when I turn the UV islands to follow the grain and render, it looks right in the 3D View Editor but it still renders the same (wrong) as it did before I rotated the UVs. Is this a bug or is there some extra step that I am missing?

    Door_R is the mesh object that isn't rendering as I believe it should.
    https://onedrive.live.com/redir?resi...int=file%2czip

  • #2
    That first sentence should read "I am learning to make and apply materials in V-Ray and I am on to wood"....super annoying that we can't edit posts...

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    • #3
      Remember to set correct UVMap, imagefile node mapping settings.

      Click image for larger version

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      Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

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      • #4
        Thanks. I should have caught that but I won't do that again

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