Hi,
I am not very advanced in V-ray, so apologies if my questions are too dump.
Is it possible to use in Blender something similar to Render Elements in 3dsmax? Or render passes by ticking boxes somewhere? Because now I can only render passes if I use node three in Vray Scene Node. It's okay but this need always some work.
The other question is about node setup for stencil maps? How to mix one mask and 2 different textures?
The last question is about alpha transparency. I have a one node with color texture and other one with the same texture in grey scale and bumped but it doesn't work. I can always see the background of color texture?
Thank you
I am not very advanced in V-ray, so apologies if my questions are too dump.
Is it possible to use in Blender something similar to Render Elements in 3dsmax? Or render passes by ticking boxes somewhere? Because now I can only render passes if I use node three in Vray Scene Node. It's okay but this need always some work.
The other question is about node setup for stencil maps? How to mix one mask and 2 different textures?
The last question is about alpha transparency. I have a one node with color texture and other one with the same texture in grey scale and bumped but it doesn't work. I can always see the background of color texture?
Thank you