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How to make Node Presets?

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  • How to make Node Presets?

    Hi,

    I've been trying to add a few presets to my node library in version 2.77. with no success

    the presets that come within specially Image with UV texture is incredibly useful, I want to make a few of displacement, and other setups I use frequently to save time, LOTS of time.

    I cant seem to "save" the bunch of nodes together.

    any ideas on how this is done?
    Attached Files

  • #2
    Well, I tried saving as a template, and it doesn't seem to replicate my nodes faithfully. Gives me a bunch of "NT" labeled nodes that kind of do the same thing, but not quite. There's also a tooltip that says to select the last node when saving the template - so that may be why yours isn't saving the whole bunch.

    In any case, I would stick to appending nodetrees from another blender file. If you don't know - under the file menu in Blender, there is an "append" option. If you select another blender file, you can browse all the assets in the file that you can select to bring into your current file. I do this all the time to copy in materials (which brings in the node tree as well.)

    Hope that helps.

    Andy

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    • #3
      anyway, you can also save all your preset nodes into a single material nodetree, and then save them as startup file, so anytime you want them, just go to that nodetree, and grab what you want, then copy and paste them.

      and i guess, fixing this should be on our wishlist.

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      • #4
        thats exactly how I'm currently working (appending), I figured I could save a lot more time by making those presets and adding hotkeys

        up until now I'm not able to do it, I'll continue appending things.

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        • #5
          Originally posted by gimu View Post
          anyway, you can also save all your preset nodes into a single material nodetree, and then save them as startup file, so anytime you want them, just go to that nodetree, and grab what you want, then copy and paste them.

          and i guess, fixing this should be on our wishlist.
          +1 to appending most common setups to the startup file.
          Logan
          Omnia Mutantur
          logan683@gmail.com

          Origin Genesis Pro
          -i7 4790K @ 4.5GHz
          -GeForce GTX Titan X @ +200 GPU, +300 Memory x2 non-SLI
          -32GB RAM
          -Windows 10 Professional 64-bit

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          • #6
            looks like this man find out how, and made even better thing, PBR materials for vray
            https://www.youtube.com/watch?v=EDPST-ado9g

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            • #7
              It's like he's converting the Spec/Gloss workflow of VRay into a Metallic/Roughness workflow (developed by Disney and heavily adopted by the game industry) back to the Spec/Gloss. I'm not sure why you would wanna do that, though, especially since Substance Designer, which was originally designed for Metallic/Roughness, has a Spec/Gloss shader as well and will allow you to output your maps for the Spec/Gloss workflow.

              Just seems like extra steps where something can get lost to me.
              Logan
              Omnia Mutantur
              logan683@gmail.com

              Origin Genesis Pro
              -i7 4790K @ 4.5GHz
              -GeForce GTX Titan X @ +200 GPU, +300 Memory x2 non-SLI
              -32GB RAM
              -Windows 10 Professional 64-bit

              Comment


              • #8
                one thing of this feature is useful, automatic roughness and reflection strength calculations, maybe some one knows how to set up traditional way?

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