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  • animation GI prepass settings

    Not sure what I am missing, but for some reason my GI calculation for a flythrough is only calculating the first frame. Is there some setting I'm missing? I have the export set to full range, LC set to flythrough, irrmap on animation prepass. It's been a long time since I last ran an animation, and I'm wondering if something changed. My build is from earlier this month, running Windows 7

  • #2
    Here's a simple sample file with prepass settings. I am expecting to see a blurred LC pass with all the frames combined, but it just shows the single still frame, the irrmap keeps rendering the 1st frame.
    Attached Files

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    • #3
      After I render and save the prepass irradiance map, I get the following error when I try to run the "animation (Rendering)" with the saved map:

      Code:
      [2016/Aug/26|08:09:02] Loading irradiance map from file "E:/VRAY/BLENDER/trees/l
      ightmaps\irradiance_map0220.vrmap"...
      [2016/Aug/26|08:09:02] warning: Error loading irradiance map: Error opening file
      .
      [2016/Aug/26|08:09:02] Retrying to load irradiance map (0)...
      [2016/Aug/26|08:09:02] warning: Error loading irradiance map: Error opening file
      .
      [2016/Aug/26|08:09:02] Retrying to load irradiance map (1)...
      [2016/Aug/26|08:09:02] warning: Error loading irradiance map: Error opening file
      .
      [2016/Aug/26|08:09:02] Retrying to load irradiance map (2)...
      [2016/Aug/26|08:09:02] error: Could not load irradiance map.
      [2016/Aug/26|08:09:02] error: This irradiance map cannot be used in animation mo
      de
      Is this a bug? Has anyone rendered an animation successfully recently? Help! I've got a flythrough I'm going to be working on in the next few weeks and I need to get my settings straight.

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      • #4
        Since no one seems to be doing animation currently :P I've submitted this as a bug to CG support.

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        • #5
          Check file paths, you are saving IM to D:/1temp.bak/Blender/irradiance_map.vrmap but loading from E:/VRAY/BLENDER/trees/lightmaps/irradiance_map.vrmap
          V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
          andrei.izrantcev@chaos.com
          Support Request

          Comment


          • #6
            Yeah, there may be some error in my paths, but that's a simple fix (reason for the mismatched paths was that I tried the file on a different computer with a different build of Blender, but the problem persisted.)

            The problem I'm seeing is that the flythrough mode is not calculating all the frames. For example, the LC flythrough mode should show a blurry combination of all the frames, but it doesn't. It only renders the 1st frame. Same for the irrmap. For each next frame, it is only continuing to render the first frame, not subsequent frames. Attached is an example of what I expect from an LC flythrough map, compared to what is currently happening in LC in the example file.
            Attached Files

            Comment


            • #7
              Should be fixed with https://github.com/bdancer/vb30/comm...d7a3909cc02592.
              V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
              andrei.izrantcev@chaos.com
              Support Request

              Comment


              • #8
                sweet!! so it is Thanks Andrei!

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