Hi all,
I'm looking for the best solution to replicate the 3dsmax "save selected as" option.
In 3dsmax you can select objects and save them in a new file.
It's really helpful and I'd like to make the same in Blender.
From what I've understood there isn't this option in Blender so I thought to take the main scene, select what I'd like to keep, invert selection, delete the objects and save with a new file.
Ok..a bit time consuming workflow but it could work... but... now I have the problem that my scene contains also all the materials and nodes I used in the main scene...also if they're useless and not associated to objects, lights and so on.
Considering that most of these materials are linked to another files...my question is:
How could I clean scene from unnecessary nodes?
Thanks in advance for your suggestions.
I'm looking for the best solution to replicate the 3dsmax "save selected as" option.
In 3dsmax you can select objects and save them in a new file.
It's really helpful and I'd like to make the same in Blender.
From what I've understood there isn't this option in Blender so I thought to take the main scene, select what I'd like to keep, invert selection, delete the objects and save with a new file.
Ok..a bit time consuming workflow but it could work... but... now I have the problem that my scene contains also all the materials and nodes I used in the main scene...also if they're useless and not associated to objects, lights and so on.
Considering that most of these materials are linked to another files...my question is:
How could I clean scene from unnecessary nodes?
Thanks in advance for your suggestions.
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