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V-Ray 1.5 vs V-Ray 3.5 take 1

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  • V-Ray 1.5 vs V-Ray 3.5 take 1

    Hey guys,

    I mentioned in another thread that I'll be doing some comparisons of V-Ray 1.5 vs V-Ray 3.5 (nightly builds) because someone "felt" that V-Ray 1.5 rendered faster. Here is one of the preliminary tests (there are a few more scenes to test).

    The scene is from Bertrand Benoit; I rendered with V-Ray 1.5 with close to the original settings, with V-Ray 3.5 (just opening the scene and selecting "no" to the scene conversion dialogs) and V-Ray 3.5 with default settings.

    The result is that V-Ray 3.5 rendered the scene close to twice as fast; additionally, resetting the render settings to the defaults produced a much cleaner image for virtually the same render time.

    There are some differences in the lighting because the sun/sky/IES models went through a number of revisions throughout the years. Generally V-Ray 3.5 should be more accurate in that regard.

    Best regards,
    Vlado
    Attached Files
    I only act like I know everything, Rogers.

  • #2



    That its amazing!. Cool comparative look.

    Thanks for clarifying

    Comment


    • #3
      Vlado, thanks for the insight. What were the render times for these images? Sadly the frame stamp is missing.
      https://www.behance.net/Oliver_Kossatz

      Comment


      • #4
        @kosso_olli

        First Picture: 23m_20s
        Second Picture: 13m_24s
        Third Picture: 13m_29s

        At least those are the times mentioned in the filenames.
        Cheers,
        Oliver

        https://www.artstation.com/mokiki

        Comment


        • #5
          Ah, I see. Thanks, I overlooked that.
          https://www.behance.net/Oliver_Kossatz

          Comment


          • #6
            I always found comments like that funny. Like 10 years ago they were using complex reflective materials with maps in the glossiness, blends, 2 sided materials and fog.
            I think my images and animation frames are averaging about the same render time as they did when I first started my career. results are very different though.

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            • #7
              Originally posted by Neilg View Post
              I always found comments like that funny. Like 10 years ago they were using complex reflective materials with maps in the glossiness, blends, 2 sided materials and fog.
              I think my images and animation frames are averaging about the same render time as they did when I first started my career. results are very different though.
              Exactly. I distinctly remember being very judicious about which materials would get blurry reflections, even interpolated at that due to the render time hit, and now every single material has some sort of raytraced blurry reflection and I don't give it a second thought. While a large part of this is due to the advancement in hardware, an equally large part is due to improvements in the renderer as well IMO.
              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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              • #8
                When is take 2 coming up? I am curious to see the difference.
                https://www.behance.net/Oliver_Kossatz

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                • #9
                  Try using BF+LC or BF+BF with Vray 1.5 and then we'll talk about how "fast" Vray 1.5 was. This literally took ages to render with 1.5. Nowadays I don't use Irradiance map anymore except for animations maybe. And everything is nice and clean without the dreaded splotches and blotches.
                  Aleksandar Mitov
                  www.renarvisuals.com
                  office@renarvisuals.com

                  3ds Max 2023.2.2 + Vray 7 Hotfix 1
                  AMD Ryzen 9 9950X 16-core
                  96GB DDR5
                  GeForce RTX 3090 24GB + GPU Driver 566.14

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                  • #10
                    I don't use Irradiance map anymore except for animations maybe
                    me too but I'm tempted to do my next animation (basic fly through) with the new default BF + LC....(loaded question I know) but shall I assume to just precalc LC using camera path, save and send to farm?
                    Sean MacNintch

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                    • #11
                      Originally posted by kosso_olli View Post
                      When is take 2 coming up? I am curious to see the difference.
                      The next scene is still rendering, but in the meantime you can enjoy these screengrabs from the V-Ray frame buffers

                      Best regards,
                      Vlado
                      Attached Files
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        For some reason, I missed this post. Thanks for digging into this, Vlado. And yes, I probably stand corrected.
                        Check my blog

                        Comment


                        • #13
                          Originally posted by BBB3 View Post
                          For some reason, I missed this post. Thanks for digging into this, Vlado. And yes, I probably stand corrected.
                          Now never let feelings doubt technical outcomes again!

                          Comment


                          • #14
                            it`s hard to compare what we felt way back when because we had slower pc`s than we do now, and also rendered lower resolutions, SD became HD now 4K etc. i presume this was some form of BF/LC i`m curious to see a comparison of IM/LC too. now hand me my rose tinted spectacles.

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