Has anyone got any tips on how to generate a distance fog easily. I'm looking for a solution that can force the geometry in my scene to dissappear or be masked beyond a set distance. Imagine an infinately large horizontal plane that extends up to the horizon with a sky background spherically wrapped around. When rendered the horizontal plan will appear to fade into the background image at a preset distance away from the camera.
I have been playing with the Z-depth buffer within AE. But this is too timeconsuming plus I can't seem to get it to work without removing the sky background. I'm looking for the quickest and easiest method that wont add any more complexity to my day.
Previously when using electricimage you simply specified the start and end distances from the camera and an alpha channel was created that you could use to turn geometry in the distance transparent therfore exposing the background image.
regards
I have been playing with the Z-depth buffer within AE. But this is too timeconsuming plus I can't seem to get it to work without removing the sky background. I'm looking for the quickest and easiest method that wont add any more complexity to my day.
Previously when using electricimage you simply specified the start and end distances from the camera and an alpha channel was created that you could use to turn geometry in the distance transparent therfore exposing the background image.
regards
Comment