Hi Everyone,
I just got my Vray demo last night and have till the end of the month to learn how to use Vray well (if possible). I have a few questions and notes on areas I am struggling with that
hopefully someone with experience can offer some help. Thank you guys in advance! Apologies for the large number of images - I have tried to keep them smallish.
1. What are some good glass settings balancing render speed and quality? my scene with no glass takes 2 hours, but with glass 48 hours. The glass looks very good but the rest of my scene sucks!
2. For materials, Should I use Vray Material for everything? At the moment most of my walls and ceilings are just standard viz4 material with an off-white diffuse colour. They look very flat but i'm unsure if this is my lighting or the material.
3. I have used a standard material combined with radiosity overide (following a viz4 tute) with self illumination for a recessed neon strip. This strip renders great at 320x240 with some nice glow, but at high resolutions it seems to be less bright. Is there a better way of doing this in Vray?
4. On a ceiling with a bulkhead I seem to get a light leak on the corner at the top of the bulkhead where it meets the ceiling. Im not sure if this is a modelling issue (modelled in ArchiCAD) or something that can be overcome with light settings.
5. My scene is lit entirely with photometric area downlights using some ies light settings from erco for the 'web'. I have a background environment map but no sun outside coming in. My scene looks dark, washed out and there is a lack of shadow difference on the ceiling and in recesses. I have been playing with the QMC system settings, Irradiance map for primary and global photon for secondary settings but I cant get it right . My guess on this is that my lights arnt emitting photon's (how do i do this?) making my global photonmapping settings irrelevant?
6. Having had many blotching problems in vray free I was told to fix this by removing all raytrace materials, but afterwards I was still getting blotching which is why I gave up and am trying the demo now. So far, using the demo and some settings found in a tute, I have no dark blotching, but there are still some artifacts in corners. Is this because I need more light in my scene?
Following these questions, I'll list out my settings which are mostly taken from a vray tutorial made by ozmosis where their simple interior scene renders very quickly but looks good (much better than my image looks!). I'll try and get screenies and the Image posted up soon which has been rendering for about 20 hours (1024x76 with really low settings. I am happy with this speed if the image looks good, but mine doesnt!. ..
Anyway here is some of my current presets and the scene im trying to render which I hope to improve on:
Vray Settings:
raytrace settings: - does this have any impact?
environmental settings:
Light settings: - photometric
Glass settings: - wow really bad eh
I've learnt more since beginning this render last night, but still need help on many of these areas just to help narrow down the key settings to adjust. As you can see, my image is very bad, but I think there is potential to make it good. Just some wise words to give some direction will help a lot!
Thanks again,
Paul
[/img]
I just got my Vray demo last night and have till the end of the month to learn how to use Vray well (if possible). I have a few questions and notes on areas I am struggling with that
hopefully someone with experience can offer some help. Thank you guys in advance! Apologies for the large number of images - I have tried to keep them smallish.
1. What are some good glass settings balancing render speed and quality? my scene with no glass takes 2 hours, but with glass 48 hours. The glass looks very good but the rest of my scene sucks!
2. For materials, Should I use Vray Material for everything? At the moment most of my walls and ceilings are just standard viz4 material with an off-white diffuse colour. They look very flat but i'm unsure if this is my lighting or the material.
3. I have used a standard material combined with radiosity overide (following a viz4 tute) with self illumination for a recessed neon strip. This strip renders great at 320x240 with some nice glow, but at high resolutions it seems to be less bright. Is there a better way of doing this in Vray?
4. On a ceiling with a bulkhead I seem to get a light leak on the corner at the top of the bulkhead where it meets the ceiling. Im not sure if this is a modelling issue (modelled in ArchiCAD) or something that can be overcome with light settings.
5. My scene is lit entirely with photometric area downlights using some ies light settings from erco for the 'web'. I have a background environment map but no sun outside coming in. My scene looks dark, washed out and there is a lack of shadow difference on the ceiling and in recesses. I have been playing with the QMC system settings, Irradiance map for primary and global photon for secondary settings but I cant get it right . My guess on this is that my lights arnt emitting photon's (how do i do this?) making my global photonmapping settings irrelevant?
6. Having had many blotching problems in vray free I was told to fix this by removing all raytrace materials, but afterwards I was still getting blotching which is why I gave up and am trying the demo now. So far, using the demo and some settings found in a tute, I have no dark blotching, but there are still some artifacts in corners. Is this because I need more light in my scene?
Following these questions, I'll list out my settings which are mostly taken from a vray tutorial made by ozmosis where their simple interior scene renders very quickly but looks good (much better than my image looks!). I'll try and get screenies and the Image posted up soon which has been rendering for about 20 hours (1024x76 with really low settings. I am happy with this speed if the image looks good, but mine doesnt!. ..
Anyway here is some of my current presets and the scene im trying to render which I hope to improve on:
Vray Settings:
raytrace settings: - does this have any impact?
environmental settings:
Light settings: - photometric
Glass settings: - wow really bad eh
I've learnt more since beginning this render last night, but still need help on many of these areas just to help narrow down the key settings to adjust. As you can see, my image is very bad, but I think there is potential to make it good. Just some wise words to give some direction will help a lot!
Thanks again,
Paul
[/img]
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