Hi, just evaluating Vray for Blender for the moment, I wanted to ask 2 questions:
1. When watching tutorials for Vray for Max, for example, there's not just the Frame Buffer during rendering, but another window as well, that shows a progress bar, estimation of remaining time, but also allows you to recompute just the denoiser pass with new settings. Is there a way to get this in Blender as well?
2. I've seen, that it's possible to get object and Material ID as color passes, also to randomize the colors, but unless I get the ID output as a B&W pass for a single ID, or at the most as a color pass, that contains at most 3 different IDs in the R, G and B channels respectively, the borders of the masks stop working and I get fringes around objects, when I try to mask them by extracting the mask from a colored ID pass. So is there a way to output a B&W pass for every single object and material ID?
Thanks in advance
1. When watching tutorials for Vray for Max, for example, there's not just the Frame Buffer during rendering, but another window as well, that shows a progress bar, estimation of remaining time, but also allows you to recompute just the denoiser pass with new settings. Is there a way to get this in Blender as well?
2. I've seen, that it's possible to get object and Material ID as color passes, also to randomize the colors, but unless I get the ID output as a B&W pass for a single ID, or at the most as a color pass, that contains at most 3 different IDs in the R, G and B channels respectively, the borders of the masks stop working and I get fringes around objects, when I try to mask them by extracting the mask from a colored ID pass. So is there a way to output a B&W pass for every single object and material ID?
Thanks in advance
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