Hi guys,
After working a bit with an exterior scene, here's my first attempt at an interior:
Comments are welcome. There's a lot to improve and I'm very interested in improving my skills.
Questions:
1. Though the floor is reflective, I'm not getting reflections (or they're too subtle). Is it the angle of the camera (fresnel)? Or should I crank the glossy level higher?
2. Is using invisible area lights the only way to get light in further areas inside?
3. Even when setting the area light to invisible, if you check the lower right image, you can see it reflected on the balcony's window/glass. How do you make it invisible on reflections as well?
4. I tried using a huge invisible area light on the ceiling but I moved it to anothe rlayer on this render. Is it ok to do this to get light all over the scene or is it better to use smaller area lights per space?
5. The only metal I got is a diffuse black with the glossiness cranked up to white, an IOR of 20 and some fiddling with the Anisotropy, but all I'm getting is a black ultra glossy material. How do you set up steel/aluminum/gold/chrome, properly? I'll dig into the material forums for info, but if anyone has some nodes on this regard I'd totally appreciate it.
6. If you check the lower right image you'll notice a a light on the ceiling. I tried it out both with a meshlight as well as with an emissive material, but it's only working on the original light, and the one outside the terrace, in all the other copies the emissive light is not working. I tried both copies and instances and the result is the same. Any ideas why the light is not emitting energy in the copies?
that would be it so far. Thanks for all the help
regards,
Alvaro
After working a bit with an exterior scene, here's my first attempt at an interior:
Comments are welcome. There's a lot to improve and I'm very interested in improving my skills.
Questions:
1. Though the floor is reflective, I'm not getting reflections (or they're too subtle). Is it the angle of the camera (fresnel)? Or should I crank the glossy level higher?
2. Is using invisible area lights the only way to get light in further areas inside?
3. Even when setting the area light to invisible, if you check the lower right image, you can see it reflected on the balcony's window/glass. How do you make it invisible on reflections as well?
4. I tried using a huge invisible area light on the ceiling but I moved it to anothe rlayer on this render. Is it ok to do this to get light all over the scene or is it better to use smaller area lights per space?
5. The only metal I got is a diffuse black with the glossiness cranked up to white, an IOR of 20 and some fiddling with the Anisotropy, but all I'm getting is a black ultra glossy material. How do you set up steel/aluminum/gold/chrome, properly? I'll dig into the material forums for info, but if anyone has some nodes on this regard I'd totally appreciate it.
6. If you check the lower right image you'll notice a a light on the ceiling. I tried it out both with a meshlight as well as with an emissive material, but it's only working on the original light, and the one outside the terrace, in all the other copies the emissive light is not working. I tried both copies and instances and the result is the same. Any ideas why the light is not emitting energy in the copies?
that would be it so far. Thanks for all the help
regards,
Alvaro
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