Hi guys,
Setting up the materials I noticed that the ones using an image file have 2 options for the color space, one of them for the v-ray settings. If I set that one to linear, the material preview immediately updates and displays a washed-out version. According to this tutorial:
http://www.aversis.be/tutorials/vray...orkflow_01.htm
this is expected to happen when working with gamma 2.2 and having the textures double corrected. I rendered the following image with both linear/srgb material color spaces:
SRGB:
Linear:
From what I've read the idea is that materials look the closest to their original bitmap images. My question is: When we setup the material to linear in the V-ray options, are we double-correcting it? (hence the washed out material preview/render). Is blender already setup to work with a gamma value of 2.2 in combination with Vray? (like 3ds max-Vray work) Should we stick to SRGB for materials?
thanks!
regards,
Alvaro
Setting up the materials I noticed that the ones using an image file have 2 options for the color space, one of them for the v-ray settings. If I set that one to linear, the material preview immediately updates and displays a washed-out version. According to this tutorial:
http://www.aversis.be/tutorials/vray...orkflow_01.htm
this is expected to happen when working with gamma 2.2 and having the textures double corrected. I rendered the following image with both linear/srgb material color spaces:
SRGB:
Linear:
From what I've read the idea is that materials look the closest to their original bitmap images. My question is: When we setup the material to linear in the V-ray options, are we double-correcting it? (hence the washed out material preview/render). Is blender already setup to work with a gamma value of 2.2 in combination with Vray? (like 3ds max-Vray work) Should we stick to SRGB for materials?
thanks!
regards,
Alvaro
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