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What is the best color mapping for ext. shots?

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  • What is the best color mapping for ext. shots?

    Can anybody explain me what is the best method for color mapping to do exterior views?
    I´m not sure at all that HSV exponential is the best method.

    As Buzz Lightyear said... To the infinite and beyond

  • #2
    it depends on the scene and on your lightingsetup. if you got heavy secondary bounces you shouldn't use a high dark mult. lest it doesn't wash out.
    i for myself use linear as color mapping for exteriors.

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    • #3
      if you have a white render on the building how do you stop it bleaching out? - i use exp or hsv at the moment but hav'nt had any luck using the linear filter

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      • #4
        somehow i never have an overexposure on my walls when lighting out an exterior.

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        • #5
          My little little suggests

          Try to use Linear with FDB to 0,8 (first diffuse bounces) and SDB 0,5 in irrad map setup and light multipliers to 1 for the direct light and skylight and use gamma output to 1,8 it helps to desaturate the colors and ithelps the brightness of image

          Otherwise color mapping to exponential with highest value for the direct and skylight multiplier



          the first one gives faster results
          Is my use of the two type of color mapping

          BEst suggest is to TRY TRY TRY TRY your personal settings (Is boring sometimes but it helps more)

          Personally I don't like very much HSV even if DENEB26 do great usage of it
          Excuse my bad english
          Bye
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          • #6
            If you're getting too much material overexposure with low (1) light multipliers, make sure to turn down your diffuse map to 60-80% and set your material's base colour to black...you'll be able to turn your lights up to acheive 'temperature' and not overexpose your shaders
            Needs more cowbell

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            • #7
              material base color ?? please elaborate

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              • #8
                sorry....the material's diffuse base colour....
                Needs more cowbell

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