Hi,
I've a question how to create a illuminated material. I tried two methods until now. First I put a standarmaterial with illumination 100, do it vraymapped and multiplicateed the GI value. The rendertime for this was good. Second I took a vray material and used output map with multiplicated output level. That gives a good solution but have very high rendertimes.
Do you have another method which is better?
I want to create a translucent wall which is illuminated by several lights.
Can you please help me?
Here is an example of a test with the illumination method using illuminated standard materials.
Thank you for some new ideas!!!
I've a question how to create a illuminated material. I tried two methods until now. First I put a standarmaterial with illumination 100, do it vraymapped and multiplicateed the GI value. The rendertime for this was good. Second I took a vray material and used output map with multiplicated output level. That gives a good solution but have very high rendertimes.
Do you have another method which is better?
I want to create a translucent wall which is illuminated by several lights.
Can you please help me?
Here is an example of a test with the illumination method using illuminated standard materials.
Thank you for some new ideas!!!
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