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  • #16
    Take a look at IFL in the max help file. That should do the trick.

    --Jon

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    • #17
      i know about the ifl. it was me who suggested it somewhere in the middle of this post. however problem is the vray HDRI map doesnt have a time section.

      ---------------------------------------------------
      MSN addresses are not for newbies or warez users to contact the pros and bug them with
      stupid questions the forum can answer.

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      • #18
        HA! I figured it out! or I think (I haven't rendered it out as an animation yet) It''s really simple. I made a large sphere, made the material a hdr file and set it to .2, made the material double sided, put everything inside it. then went and turned on auto key slid the frames up and then moved the hdri multiplier up to 1.00. then slid it back down to the first frame without touching the multiplier and it rendered out at .2.
        val valgardson
        http://www.photorealistic-rendering.com/

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        • #19
          hehe, I thought that method was obvious. If your just using it for GI, then it might look okay. But if your using it for reflection, then its not really going to look like a movie of the day progressing.
          ____________________________________

          "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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          • #20
            he he, nothing is obvious to me. I'm thick as a brick and max is all brand new to me. I'll have to play with the reflections and see what you mean. here's my test file.

            http://home.midsouth.rr.com/valgardson/nflower.mov

            640 by 480 339kb file
            val valgardson
            http://www.photorealistic-rendering.com/

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