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Help! Any idea for a random texture

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  • Help! Any idea for a random texture

    Has anybody an idea how to make an easy architectual front like the sample below. The problem ist the random size of the different fronts plates. The max brick tool cant help me. Yes we can make each front plate as a single object - but this means to much time.....Is there any plugin or srcipt available (for max 5). Also a problem are the windows

    Thank You

    Norbert

  • #2
    Your best bet will be to make a texture map using photoshop and then using displacement or bumpmapping to achieve the grooves. It should be rather quick to achieve that way.

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    • #3
      Hi Dynedain

      Thank You for Your post - the problem is that every plate should get a specific texture (the functionlity of the brick material would be great if I can only make random size and positition of any brick....

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      • #4
        Import the brick pattern as an Adobe Illustrator vector (.ai). Then extrude to thickness desired and add a multi-sub material.

        Evelyn

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        • #5
          don't know if that would work...but have you tried greeble plugin??....it shoulg give you random sized plates and you should be able to control the general seed size as well as their extrusion.....

          might me worth a try...


          paul.

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          • #6
            (the functionlity of the brick material would be great if I can only make random size and positition of any brick....
            this is probably what you are looking for then:
            http://www.textureshaker.com
            check out the tutorials movies
            that one looks pretty relevant to your problem.

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            • #7
              greeble

              Hello Paul!

              I tryed greeble but i regret this is not the wright tool for this purpose...

              Thanks

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              • #8
                I worked on a project that had a very similar type of panel system. I tried bump and displacement maps but ended up building the panels as 2D rectangels then converting the whole bunch to a poly. Then I used VrayEdgesTex to mix the panel and joint color. The nice thing about using VrayEdgesTex instead of a bitmap is that you can change the width of the joints as desired. Often time I would find the designers complaining that the joints would almost dissappear when doing a very long shot. So I could then increase the width of the joints so they would show up better. Then decrease the joints when doing closer shots. Although this doesn't work really well for very close work. Then you start to notice the pinched corners the VrayEdgesTex produces. In which case you are better off inseting and extruding the panels.

                The problem with these type of random wall systems is that they are a very controlled random. The joints have to align at very specific locations, such as the corners of the windows. So using something like TextureShaker is problematic in that your joints may not occur in the right places. Which is why I prefer to use geometry, so that I have control over the exact location of the joints.

                If you are working on a quick concept rendering where the specifics of the wall system are not that important then something like TextureShaker might just do the trick.

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                • #9
                  Hi PixelJockey

                  Thanks a lot for Your interesting suggestions - i will try and will tell You the result

                  Norbert

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                  • #10
                    You are right PixelJockey. Textureshaker would not do anything predict able in that case.
                    Only if you save your possible patterns as different tiles.
                    Just take care how many cells you would assign to each pattern to keep your proportion right.

                    Sorry for my intrusion. I hope this helped.

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