In case you did not know:
Take a box flip normals and make a quick room. But there is a problem with Vray if we try to see through walls like for a birds-eye view.
Use a double sided material with Vray mat on the facing side. for the backside use the Utility Material from Blur and set Render RayLevel between 1 and whatever. Instant culling...
Ismael
Take a box flip normals and make a quick room. But there is a problem with Vray if we try to see through walls like for a birds-eye view.
Use a double sided material with Vray mat on the facing side. for the backside use the Utility Material from Blur and set Render RayLevel between 1 and whatever. Instant culling...
Ismael
Comment