Hello everyone,
I've made a tutorial where I show how to use Xref inside 3ds max to setup different camera shots.
The idea is to use one geometry scene so you can easily make geometry changes (child scene) and have all the objects xreffed
into your camera setup scenes (master scenes). On your camera setup scenes you can compute different caching required to render,
setup your lights, hide layers, add new objects, delete objects etc...
Here's the video I created to show how this work and also show how to get the scene rendered on our farm:
https://www.youtube.com/watch?v=0tIqME6RGY4
Please leave your comments!
I've made a tutorial where I show how to use Xref inside 3ds max to setup different camera shots.
The idea is to use one geometry scene so you can easily make geometry changes (child scene) and have all the objects xreffed
into your camera setup scenes (master scenes). On your camera setup scenes you can compute different caching required to render,
setup your lights, hide layers, add new objects, delete objects etc...
Here's the video I created to show how this work and also show how to get the scene rendered on our farm:
https://www.youtube.com/watch?v=0tIqME6RGY4
Please leave your comments!
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