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Desplacement micro errors, Ideas?

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  • Desplacement micro errors, Ideas?

    Hi guys, how do I solve this?
    and tried everything, image filtering, all the values of the displacement node.
    Nothing fixes it.
    As seen in the image exported from zbursh, it apparently does not show the error.
    Ideas?
    Thanks!

  • #2
    Although the problem may be in zbrush.

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    • #3
      are you using this texture in SRGB or LINEAR color space?

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      • #4
        Originally posted by Stugys View Post
        are you using this texture in SRGB or LINEAR color space?
        Hello Stugys, in srgb.
        The problem is not in vray, solve it by improving the quality of the map in zbursh.
        Thanks for being attentive!

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        • #5
          The issue is not the quality, its the bit depth. Usually displacement should be 16 bit or 32 bit.
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #6
            Originally posted by Morbid Angel View Post
            The issue is not the quality, its the bit depth. Usually displacement should be 16 bit or 32 bit.
            Hi, friend already solves the problem, currently I always export in 16bit.
            The problem was in the calculation of zbursh, I had to activate the adaptive option for the multimapexport plugin.
            Thank anyway.

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