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GarageFarm.NET's optimizing guide - part II - Textures.

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  • GarageFarm.NET's optimizing guide - part II - Textures.

    Hi guys.

    Just wanted to share the news about new GarageFarm.NET's optimizing guide for 3ds Max and Vray.

    This is a second guide from the series. This part is focused on optimizing Textures, and talks about the textures theory, like channels, resolution, bit depth, compression, where the texture's size comes from ( and how to calculate it ), and others.



    You can also find there a few tricks for finding your textures resolution and testing the influence of your maps on the RAM usage. Link: https://garagefarm.net/guide-renderi...cenes-3ds-max/

    The next part will be focused on practical usage of the theory above.



    If you missed the first part of this series, here is a link to guide about optimizing geometry: https://garagefarm.net/speed-up-your...rs-in-3ds-max/



    I hope this guide will help you to obtain shorter render times and RAM usage, especially on cloud render farms ( faster rendering = lower cost ).

    Please, feel free to comment or ask about anything related to the guide in the comments
    Cheers
    Matt

    GarageFarm.NET - The Cheapest Render Farm - 20,000 cores and growing!
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