Hi guys,
I am working on a game character model and I am seeing that my alpha cards for the hair have a greyish fringe around the opaque parts, so that the eyebrows which should be black look all grey. Can anybody give me a tip on what I should do to get it to render without the fringe? It is not a texture problem in itself since it renders perfectly in Cycles. I imagine that there is some material or node setting that needs to be tweaked so that the alpha is read with more contrast and no transition between the opaque and the transparent.
I am using .png and Hair3 material or BRDF node (whichever it is)
Thanks!
I am working on a game character model and I am seeing that my alpha cards for the hair have a greyish fringe around the opaque parts, so that the eyebrows which should be black look all grey. Can anybody give me a tip on what I should do to get it to render without the fringe? It is not a texture problem in itself since it renders perfectly in Cycles. I imagine that there is some material or node setting that needs to be tweaked so that the alpha is read with more contrast and no transition between the opaque and the transparent.
I am using .png and Hair3 material or BRDF node (whichever it is)
Thanks!
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