Why do Casmos assets have to be in TX format? I just want to be able to open an image and make a quick chnage in Photoshop. Why are you guys making that so hard?
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Why do Casmos assets have to be in TX format? I just want to be able to open an image and make a quick chnage in Photoshop. Why are you guys making that so hard?
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Why do Casmos assets have to be in TX format? I just want to be able to open an image and make a quick chnage in Photoshop. Why are you guys making that so hard?
http://www.jd3d.co.uk - Vray MentorTags: None
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I feel the same way. I don't use it because of this. It isn't often that a texture is spot on and doesn't need any tweaking.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
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Hi guys! The main reason we use the .tx format is because of the performance advantages it offers when it comes to rendering.
These files are optimized in file size, mipmapped, use less memory and you can also get other benefits - like fewer Moire patterns because of the reduced aliasing at larger distances.
A tip I can give you for when you want to edit them - you can rename the extension from .tx to .png, for example.
I hope that answers some of your questions
Tsvetan Milanov
Chaos
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Ok, just rename them to PNG? and we can edit them? ok cool thanks good to know!
http://www.jd3d.co.uk - Vray Mentor
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I actually thought they could only be renamed to .tiff, so that's news to me, thanks. It still is a bit of a pain of course, as we need to then reconvert them back to .tx.
Whilst that's not really a massive problem it can become a chore in terms of housekeeping.
That said, thanks for explaining the rationale
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