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asset texture resolution above 2k

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  • asset texture resolution above 2k

    I see there are some texture size options for the assets in their download folders...but are there any options to go larger than the 2k files? They seem to be the largest and when rendering high res images, itd be great to have higher res source files for the assets also.
    Website
    https://mangobeard.com/
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    https://www.behance.net/seandunderdale

  • #2
    Hi seandunderdale,

    The textures of the 3D models have varying resolutions.
    Some of them are larger than 2k (for example, "Armchair 004" has a 4k texture for the fabric), but others might be even lower than 2k.

    However, is there any particular model(s) that you need higher res textures for?
    Maybe if the model you're rendering is a furniture piece and you feel that the fabric isn't detailed enough - you can try to replace the original one with fabric from the "Materials" category which we recently expanded.
    These materials come with 4k textures and they should hold up pretty well when rendering high res images.

    I hope that helps or at least gives you an idea of a potential solution.

    Best regards,
    Last edited by tsetso; 05-05-2022, 09:33 AM.
    Tsvetan Milanov
    Chaos

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    • #3
      The assets Ive been using are the human scans. Ive been adding them to automotive shots for pitch work since the talent would usually be shot on location with the high res backplate. When we render these automotive stills, they can be around 8k+ as standard, so you can really get close to some of the cgi human assets.
      Website
      https://mangobeard.com/
      Behance
      https://www.behance.net/seandunderdale

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      • #4
        I see. Unfortunately, in this case, I don't have any other suggestions.
        However, I logged your feedback for future additions in that category. Thank you for reaching out to us!

        Best regards,
        Tsvetan Milanov
        Chaos

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        • #5
          One other thing would be for the textures to come with masks. Some assets Ive bought in the past are setup with a vray blend shader, containing a shader for skin, cloth, leather shoes etc all driven by the same diffuse / colour map from the scan. The different shaders in the blend node would be masked by supplied luminance textures so the user can make the leather shoes more glossy and shiny than the cloth, and tweak each part of the asset separately. Currently I see the assets have only one shader with one colour map and no maps to control the various different areas. This is clearly not a Vray issue, but a supplier issue, but it'd be useful to raise the issue with them.

          Obviously its something that can be done manually, but the idea of Cosmos, I gather, is that it speeds things up by populating scenes fast, but also that the assets are easily editable. Having these maps would be a great help.
          Website
          https://mangobeard.com/
          Behance
          https://www.behance.net/seandunderdale

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