Hello everyone,
I am using a few materials and objects from Cosmos in a project. One of the project rules is that all required assets (models, maps, shaders) that don't come with a standard installation of V-Ray and the host program (3ds Max, in this case) shall be copied in the project's directory and managed through SVN.
Now, the question is: does Cosmos' EULA allow me to copy the assets I use somewhere else. I do not plan to modify or redistribute them (if not for being on rendering machines and the SVN repository), nor convert any of the proprietary Chaos files (like the ones with the .tx extension) in any other format.
Thank you.
I am using a few materials and objects from Cosmos in a project. One of the project rules is that all required assets (models, maps, shaders) that don't come with a standard installation of V-Ray and the host program (3ds Max, in this case) shall be copied in the project's directory and managed through SVN.
Now, the question is: does Cosmos' EULA allow me to copy the assets I use somewhere else. I do not plan to modify or redistribute them (if not for being on rendering machines and the SVN repository), nor convert any of the proprietary Chaos files (like the ones with the .tx extension) in any other format.
Thank you.
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