Hello,
again and again I have the problem that 3D people from Cosmos look as if the gamma value is not correct. They are too dark, the colors are too saturated. The dark areas had hardly any detail. To me it looks like an error in the production pipeline of the models and textures.
Here are a few people next to each other. The two people sitting in the middle are far too dark and colorful. Not even their teeth are white. Likewise the man on the far right. Everyone else looks reasonably natural.
Here is an example from a project - I had to lighten the seated woman in the postwork.
An other example:
The best thing would be for someone to take the time to fix all the people and Cosmos objects. But will anyone do the work?
Another solution would be a basic color control for Cosmos object with gamma, color gain and offset ( or plus saturation, color shift). We would have an added value with the option that users could adjust the colors to scenes. For example, a red ball could become a green ball.
Without basic corrections the quality of the assets is not good enough for my clients and it means a lot of postwork to adjust the colors. It is frustrating to see the beautiful models but when they are inserted into the scene and rendered, they stand out because of their unnatural look and cannot be direct used.
again and again I have the problem that 3D people from Cosmos look as if the gamma value is not correct. They are too dark, the colors are too saturated. The dark areas had hardly any detail. To me it looks like an error in the production pipeline of the models and textures.
Here are a few people next to each other. The two people sitting in the middle are far too dark and colorful. Not even their teeth are white. Likewise the man on the far right. Everyone else looks reasonably natural.
Here is an example from a project - I had to lighten the seated woman in the postwork.
An other example:
The best thing would be for someone to take the time to fix all the people and Cosmos objects. But will anyone do the work?
Another solution would be a basic color control for Cosmos object with gamma, color gain and offset ( or plus saturation, color shift). We would have an added value with the option that users could adjust the colors to scenes. For example, a red ball could become a green ball.
Without basic corrections the quality of the assets is not good enough for my clients and it means a lot of postwork to adjust the colors. It is frustrating to see the beautiful models but when they are inserted into the scene and rendered, they stand out because of their unnatural look and cannot be direct used.
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