I just tried out a few Cosmos assets and there's a thing I don't quite understand.
Maps have a defined color-space now due to the tag in the filename and are loaded with the vray bitmap loader, so in theory both srgb and acescg workflows work fine with that. However, diffuse colors in a VrayMtl for example are just defined as values if they are not coming from a texture map. Meaning if I import an asset and switch between srgb and acescg, one of those renderings will be wrong. What's the thought behind this and how is it supposed to be dealt with?
Maps have a defined color-space now due to the tag in the filename and are loaded with the vray bitmap loader, so in theory both srgb and acescg workflows work fine with that. However, diffuse colors in a VrayMtl for example are just defined as values if they are not coming from a texture map. Meaning if I import an asset and switch between srgb and acescg, one of those renderings will be wrong. What's the thought behind this and how is it supposed to be dealt with?
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