Hiding from the camera doesn't work; the Cosmos tree can still be seen (behind glass).
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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visible to reflection/refraction is different from visible to camera.
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I have trees that I want to cast a shadow but not be seen by the camera.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Does the "visible to reflection/refraction" checkbox Pixelcon mentioned not work?www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Hi glorybound,
Disabling only the camera visibility won’t prevent them from appearing in reflections or refractions. If you wish to fully exclude objects from reflections or refractions, disable both "Visible to Camera" and "Visible to Reflection/Refraction" settings.
When dealing with complex geometries that consist of overlapping polygons, such as the leaves of a tree, the ray-tracing depth value, which is controlled by the Max transparency levels, may be insufficient. Consider increasing the maximum transparency levels to determine whether this will resolve the issue.
If you are still experiencing the issue, please share an example scene or contact our support team.
Best,
ViktoriaViktoria Dimitrova | chaos.com
Team Lead, Cosmos Asset Creation
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