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  • Hide From camera

    Hiding from the camera doesn't work; the Cosmos tree can still be seen (behind glass).
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    visible to reflection/refraction is different from visible to camera.
    James Burrell www.objektiv-j.com
    Visit my Patreon patreon.com/JamesBurrell

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    • #3
      I have trees that I want to cast a shadow but not be seen by the camera.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #4
        Does the "visible to reflection/refraction" checkbox Pixelcon mentioned not work?
        www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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        • #5
          Hi glorybound,

          Disabling only the camera visibility won’t prevent them from appearing in reflections or refractions. If you wish to fully exclude objects from reflections or refractions, disable both "Visible to Camera" and "Visible to Reflection/Refraction" settings.

          When dealing with complex geometries that consist of overlapping polygons, such as the leaves of a tree, the ray-tracing depth value, which is controlled by the Max transparency levels, may be insufficient. Consider increasing the maximum transparency levels to determine whether this will resolve the issue.

          If you are still experiencing the issue, please share an example scene or contact our support team.

          Best,
          Viktoria
          Viktoria Dimitrova | chaos.com
          Team Lead, Cosmos Asset Creation

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