The path still treats the area as if it is a path, rather than a filled area. Also not all of the characters walk - some are static. Not sure why.
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Anima "filled" path doesn't work
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Anima "filled" path doesn't work
Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.Tags: None
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Hi Macker. Generally, if your characters don't move, it means that the path they are on is very small or tight for them to walk through.
I am afraid closed filled spline is currently not an intended/supported use case, you can try and rectify your issue by:
- Switching your path interpolation to Catmul-Rom
- Ideally work with regular spline path with enough spline-thickness for the characters to move on.
I hope this helps, best
George
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Hi George,
My apologies, I may not have explained myself.
This is supposed to be a filled area, with people stood around talking, etc. As you can see the people have been distributed as if it were a path, not a filled area.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Originally posted by Macker View PostHi George,
My apologies, I may not have explained myself.
This is supposed to be a filled area, with people stood around talking, etc. As you can see the people have been distributed as if it were a path, not a filled area.
I will bring the issue with the team and update you as soon I have more news on the matter. Thanks again!
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