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Sorry, no. Lavina uses the DXR API (DirectX Raytracing) which is currently only implemented for NVidia hardware (RTX and Pascal cards). In theory it should easily run on any future device supporting DXR, e.g. AMD cards, when they become available. I don't think DXR will ever be implemented for CPUs, just like older graphics APIs like DirectX and OpenGL work on GPUs only.
Well, if it's any consolation, Lavina uses all your threads to load texture files and compressed meshes from the .vrscene.
So, at the very least the 64cores/128 threads in the 3990x should make scene loading as fast as possible.
You need a good SSD as well, of course.
Note that Lavina is loading one texture or one mesh per thread.
So if your scene is just a single dense mesh, for example, only 1 core will be doing the work.
hm i guess ill need to wait then! im on a pair of 1st gen titan x'es. planning to upgrade those when ampere comes out. (when my bank account has recovered from the trauma of the 3990)
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