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  • cpu rendering?

    any way to get the beta to render on cpu? im just screwing the cpu into a nice 3990x workstation

  • #2
    Sorry, no. Lavina uses the DXR API (DirectX Raytracing) which is currently only implemented for NVidia hardware (RTX and Pascal cards). In theory it should easily run on any future device supporting DXR, e.g. AMD cards, when they become available. I don't think DXR will ever be implemented for CPUs, just like older graphics APIs like DirectX and OpenGL work on GPUs only.
    Nikola Goranov
    Chaos Developer

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    • #3
      Well, if it's any consolation, Lavina uses all your threads to load texture files and compressed meshes from the .vrscene.
      So, at the very least the 64cores/128 threads in the 3990x should make scene loading as fast as possible.
      You need a good SSD as well, of course.

      Note that Lavina is loading one texture or one mesh per thread.
      So if your scene is just a single dense mesh, for example, only 1 core will be doing the work.

      Greetings,
      Vladimir Nedev
      Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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      • #4
        hm i guess ill need to wait then! im on a pair of 1st gen titan x'es. planning to upgrade those when ampere comes out. (when my bank account has recovered from the trauma of the 3990)

        good to hear my threads wont go to waste though

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        • #5
          Best flex I have seen in a while. Haha

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