For a beta version, this piece of software really has been geeking out. I was pleasantly surprised to see how easy it was go to from Max into Lavina. My poor 2080 max-q laptop card that I have on my work laptop was screaming for mercy though. Attached is a screen grab from the project I'm testing it on.
Some random thoughts and wishes after using this for a few hours:
- Mouse look is really clunky if you don't start the walk thought with the mouse centered in your view. Can you add a reset view button or hotkey?
- Scene navigation is also pretty clunky. As I get close to the glass to go inside, it feels like the scene slows way down then springs through the glass.
- Will it be possible to get a 2nd UVW channel to import? We have a concrete tile floor and the concrete texture is on channel 1 and the tile overlay is on channel 2, but they both come in on channel 1. (Still, I was so happy to see that many of the max maps like tile and composite come in!)
- I noticed that while the lights are invisible, they still cast a contact shadow near the surface. If you have a recessed light, you'll see the shadow on the ceiling where the vray plane light is.
- Will mesh lights be able to be imported in the future? We have some neon tubing in this scene that is not being imported at the moment.
- Is it possible to preserve the layers from Max to help organize the scene in Lavina to be able to quickly turn off things like furniture?
- If we turn off refraction, can the object just go invisible instead of black? If I turn them off to just be able to move around a bit better, all of my glass goes pure black.
You all have knocked it out of the park with this program, so keep up the development.
Some random thoughts and wishes after using this for a few hours:
- Mouse look is really clunky if you don't start the walk thought with the mouse centered in your view. Can you add a reset view button or hotkey?
- Scene navigation is also pretty clunky. As I get close to the glass to go inside, it feels like the scene slows way down then springs through the glass.
- Will it be possible to get a 2nd UVW channel to import? We have a concrete tile floor and the concrete texture is on channel 1 and the tile overlay is on channel 2, but they both come in on channel 1. (Still, I was so happy to see that many of the max maps like tile and composite come in!)
- I noticed that while the lights are invisible, they still cast a contact shadow near the surface. If you have a recessed light, you'll see the shadow on the ceiling where the vray plane light is.
- Will mesh lights be able to be imported in the future? We have some neon tubing in this scene that is not being imported at the moment.
- Is it possible to preserve the layers from Max to help organize the scene in Lavina to be able to quickly turn off things like furniture?
- If we turn off refraction, can the object just go invisible instead of black? If I turn them off to just be able to move around a bit better, all of my glass goes pure black.
You all have knocked it out of the park with this program, so keep up the development.
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