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Manually set keyframes inside of Lavina

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  • Manually set keyframes inside of Lavina

    The walkthrough animation ability is quick and easy, but I don't see any way of smoothing interpolation. Could adding/editing keyframes inside of Lavina be incorporated? This would cut down on having to create multiple scenes to accomplish smooth animations and may be a solution that replaces or compliments multiple camera imports requested in one of the other posts.

  • #2
    Hi Bullen. Have you tried establishing camera poses at key points and then just cycling between your stored camera states? That delivers pretty smooth animation, and you can control the overall speed between camera changes in preferences. In this way, each saved camera is the equivalent of a key frame. That's how we get clean animations in the videos we show. We are looking at ways to make it much easier to order your cameras in future builds rather than just relying on saving them to the F-Keys in a fixed order.
    - Phil

    VP Product Management, Chaos Group

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    • #3
      That helps, but having the ability to vary timing and ease curves would be great.

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